Chapter List
- Introduction
Memory hogs - shadows, polygons, refraction
Seven tools you will need to know - Chapter 1: Logo Treatments
Reflective surface
Video screen with animation or video on it
Video image then turn to the side to show 3D logo
Hiding something against the background (camera map)
Shadow with white background (matte shadow surface) - Chapter 2: Animation
Bouncing Ball
Squash n stretch popping onto the screen (staggers)
Animated shapemerge slice (for pump)
Animating to music and sfx and VO
Random Wiggle (Noise constraint)
Perspective trick (change FOV and zoom at same time)
Affect Region (ball on trampoline)
Linked XForm (ball on trampoline)
Path Deform WSM as opposed to OSM - Chapter 3: Architectural
Quickie fly-through
Putting people in it
Trees - different levels of detail
Cheap Shadows - negative light, projection shadows
Dissolve from live photos to 3D
2D picture becomes cardboard cutouts
Grass from Hair - Chapter 4: Character Animation
Reference images
Basic Rules for Polygons
MeshSmooth, TurboSmooth, and Polygons
Quick Character Fit
Characters - no feet if possible - Making a person look like they're walking from the waist up by making the trajectory go up and down
Changing a freebie character to suit you
Quick facial animation with 2D images
Bullet time
Crowds - Random scripts - Chapter 5: Special Effects
Smoke
Still water
Running water
Spraying water
Fire
Dust - Chapter 6: Materials
Making a stripe from a checker map
All kinds of procedural map tricks (cover XYZ mapping)
Bump mapping for all kinds of cheats
FREE COMPANION CD with scene files, sample animations and bitmaps used to illustrate the cheats.

